There may be temporary alliances, and all that stuff, but that is all about the gameplay. If you are way ahead on stocks, they will go for you. others will notice and will look for you. Why? You need every skill on different situations. In my humble opinion, the true skill of smash is on 4 player FFA with all items and stocks. I guess it's a pretty roundabout way of saying it, but it would seem that the only true measure of pure technical abilities and strategical prowess is a 1v1 match. Team battles can be just as bad, since your buddy can keep SDing and stock-stealing while the other team bullies you. The motive behind it is irrelevant, but the reality remains: there is no such thing as a truly competitive 1v1v1 or 1v1v1v1. Even if players have never met before a match they can still form a temporary partnership with someone mid-match to get rid of the other player(s). True, if all the players are looking out for number one and do not know or cannot communicate with the other players, FFA can make for a much more exciting match than a 1v1 IMHSO and move things along quickerthan with 1v1s. Of course, I end up feeling a little bad when I KO someone with the lowest score because they have the highest damage and thus is easiest to score a point with, but that's the game for ya.Īs much as I regret doing so because I greatly prefer FFAs over 1v1s (since I usually win them by letting the other players rough each other up until I can take the remaining challenger on with 3 times as much stock and half as much damage), I'm going to have to agree with most of these guys as far as use in competative play goes. I always turn on the score display, and then the person with the most points becomes the target. In the end, though, I'd say evasion is really the big play of groups, because you have to get out of a punching bag scenario when it occurs.ĮDIT: In regard to Twin Snake's post, I rarely end up teaming unless we find one player is considerably better than we are. Snake seems to get more use out of me, as well, because the mines he can set are more likely to be useful with more players to hit. I normally stay away from Bowser in duels, but his staying power and strong KO moves make him a contender in groups. I know my play differs drastically when I know I'm going to go into 4 players. When playing stock in 4-player, I can just wait in the distance for other people to get killed, but I have to take the initiative to score in time. Furthermore, I've always felt that time play is better than stock in it, since having to get the kill actually inspires activity from those who would otherwise stay out. Only in very small stages do we end up in one big crowd where nobody knows what's going on. When my friends and I do that on large stages, it often becomes 2 1-on-1 matches going on in different sections, which can intertwine to change partners over time. FFAs won't work because weaker players or players who know each other will gang up on other ones.Ĥ-player play seems to take a different style than 2-player. This is not a good thing for "FFA" tournaments. Shine for crowd control, fast enough to quickly escape skirmishes, lasers for sniping, and nice kill moves.Īnyway, FFAs will lead to people teaming up. You don't usually get a character that is good at both. If you're playing a stock FFA, then it's just Evasion or Crowd Control. There's are really the only things you need. Sniping - Dealing damage to an opponent who is going to die to steal a kill. Evasion - The ability to keep away from all other combatants.Ĥ. Coup De Grace - The ability to deliver killing blows on players of high percentsģ. Crowd Control - The ability to keep all other combatants where you want themĢ. However, a lot of technical skill and mind games are muddied from the chaos of four players.ġ. Actually, I'll argue that FFAs take a different kind of skill.
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